Creating systems and art is fantastic, but content is what makes a game real.
I gave my father a demo of Skymagi and he said he wanted to help, but wasn’t so certain he could assist on game mechanics. I mentioned that there was no way to actually create maps or bring assets together yet.
My dad is a wonderful person. I hope one day I can be as good of a dad as he is. He’s been a software engineer for over 40 years. He actually even wrote the original TCP:IP implementation for a specific Unix distro. He taught me how to write C using Vim when I was in middle school.
He offered to create an editor. Nothing flashy, but something that would do the job.
And just a day later, he sends me a screenshot:
And then added units!
And before long, he had multiple area support and asset placing done:
And resize!
There were still a lot of TODOs:
- Units needed faction options
- Rotation editing
- Scripting
But we had a blast making maps with the early assets and trying them out.
Today, Skymagi really felt like it was coming to life.
Thanks, dad.