I made a previous post about entity wards, but while working towards building the abjuration sigil, I’ve now added area wards.
These wards might only ever appear protecting the whole castle, but it’s possible in the future the adventuring party decides it wants cover while walking around town. Bandit ambush, perhaps.
And then abjuration sigil will empower this effect.
Editor Updates
It’s been awhile since we spoke about the game editor. My dad has implemented dozens of features since.
The most recent is a snap feature, which provides a tool to make arbitrary grids of various sizes for placing objects and units.
Aka, to fix the janky castle walls.